The moniker "real-time strategy" (RTS), usually applied only to certain computer strategy games, indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state. Real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Very few non-computer strategy games are real-time; one example is Icehouse.
- Examples of RTS games include:Age of Empires and StarCraft.
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